The MakeHuman side plugins are installed by placing the directory (for example "9_export_mhx2") in the "plugins" directory where you unzipped or installed MakeHuman. From there, it's as straightforward as making your changes, then reimporting the. Just right click on the asset in the content browser, and under asset actions, choose export or bulk export for multiple assets. Is there any other (in)official way to do this ? If not I think (and hope) that in the future this will be doable.As u/Nextil mentioned, you'll need to bring the files back into UE4 for rendering, but the workflow seems fairly straightforward. Select Sign in with Epic Games and enter your Epic Games account you used with MetaHuman Creator.I know that it is possible to import the metahuman into unreal and export them but it seams to be difficult, time consuming and could lead to errors so I want so search for other methods that are easy and fast first before trying it. In Quixel Bridge, click Sign In in the top-right of the window. Start by having created at least one MetaHuman from a Preset that is saved in your My MetaHumans gallery.
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